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With Meshmixer, there is a great option in “Edit” > “Make Solid” and it generated this for me. Well done! Exactly what I was looking for. Otherwise it prints as hollow.
Have to fill in holes here
After some sculpting…
The Meshmixer tools are way more intuitive to use than Blender or anything else for that matter!
I didn’t notice but the bottom is not completely flat. As I printed this out. There was a power interruption when I used the pressure washer it jumped the breaker. Here’s the result.
There are also too many polygons with the original. 83,172 Verticies and 166,308 Faces. Using MeshMixer I could reduce verticies to 21,141 and faces 42,282. This lower poly count object should print cleaner too. Notice the surface.
Obviously the wood print failed. But I am happy with the white result!
Classification side view. Some noise can be seen.Without noiseWithout vegetation. The bridge seems to be (incorrectly) classified as such. Without water. Without unclassified, leaving just the ground.